Fisochenko O.H. 1
Eremina E.A. 1
Razumnikov C.B. 1
1 YuTI TPU «Yurginsky institute of technology (branch) of National research Tomsk Polytechnik University)»
The analysis of approaches to career guidance of school students is carried out. The review of game methods is made. The way of career guidance on the basis of synthesis of elements of situational, sports and intellectual games is offered. Features of conditions of carrying out and individual abilities of school students were considered. Forms of carrying out actions, methods of an assessment and processing of results are analysed. Special tasks are developed. The purpose of carrying out game – identification of target audience (school students), contact and attraction establishment for training in the Applied Informatics direction. In the course of passing of situational game entrants seize knowledge, skills according to contents of the scenario, and also gain the specific personal qualities promoting development of algorithmic, information culture. Creation of this situational game will give the chance to participating entrants to see all opportunities of modern information and telecommunication technologies, to be convinced of their importance in our life.