Scientific journal
Научное обозрение. Педагогические науки
ISSN 2500-3402
ПИ №ФС77-57475

THE INTRODUCTION OF CONCEPTS WHEN TEACHING TEENAGERS DESIGNING EDUCATIONAL COMPUTER GAMES

Senkina G.E. 1 Gavrilova T.I. 1
1 Smolensk State University
Based on the results of the study described the need to attract adolescents with a high level of passion for computer games to design and create educational computer games. This form of educational activity can act as a mechanism of psychological defense mentality of a teenager from the harmful effects of aggressive computer games, as well as to help in the formation of subjectivity, counseling, and self-realization. Given the content and structure of the developed elective course Teaching design of educational computer games designed to develop learners’ practical skills in designing educational computer games. Disclosed approach to the formation of concepts within the elective course using triangle Frege, allowing the process of pedagogical support of trainees, filling his subjective and subject-relevant content.