Aleksandrova N.S. 1
Garipov L.F. 1
1 Vyatsky Socio-Economic Institute
The article explains the efficacy of cognitive computer games in the early school years in order to motivate learning. As the base of the author proposes the use of problem- dialogic technology through the use of cognitive computer games. Game is structured in such a way that the first in the supply or encourages dialogue helps students solve learning problems , formulate the topic of the lesson or question for research, thereby causing the students interest in the new material , forming a cognitive motivation. Then, by means of the supply or spurring dialogue with the student organizes the search for solutions, or «discovery» of new knowledge. The results of the study on the formation of ascertaining the motivation for teaching younger students, among other conclusions , allow us to determine the way forward for the organization of the educational process and the use of cognitive computer games to promote the interest of students.